To lower the water, drop back into the water and swim to the left platform and then press the button to drain the area. When The Depths first begins, you find yourself in control of the new Secrets of the Maw DLC protagonist, the Runaway Kid, as he floats in a river. You'll need to use the pillar to the left of the main lever, which has some square re-bar exposed, to climb up and shimmy left and then back jump to the lever for the generator.With the main control panel now powered, move the main lever once to the right to raise the water level and then drop into the water below. Follow him and grab him. By continuing past this page, you agree to abide by the Terms of Service. He wears a blue garment, with a collar around his neck and long slate blue pants. It is divided into three chapters; all released separately. However, the saw needs power. The Runaway Kid later appears in the Guest Area as a Nome, offering Six a sausage before being eaten alive by her. You will have to keep the Nome with you at all times until you get back to the big furnace. You need to shine your torch to destroy them. There are video guides on Youtube and tons of help out there with text/pics such as the guide link below. All Little Nightmares adventures take place in dark places, where the protagonists must face their deepest fears and monstruous urges. Here, we're going to put special focus on how to solve each puzzle the spooky library where this chapter takes. The Runaway Kid was around the size of Six, with a similar lean build, both being scrawny and thin. Come in to read, write, review, and interact with other fans. This should open the door enough for you to push the box of files under the door, making a path for the Nomes to reach the lift. Slowly make your way to the right, avoiding the small pieced of coal that will crunch under your feet, and then slowly move around the Janitor. Pull the stool in the third closet to the left and stop in front of the first cabinet and then climb up and jump to the folded clothes to climb to the top of the area. Plus building all their Executors, and the death star. Enter the upper room. On the left side of this room, climb onto the empty shelf and walk toward the camera to reveal a new path and then cross to the other side of the area and jump and grab the ladder to climb down. Unlike Six, whose lighter illuminates only those places where the heroine goes, the Runaway Kid can direct the light anywhere. The Runaway Kid, usually referred to as the Kid, is the main protagonist of the Little Nightmares DLC, Secrets of the Maw where he ventures through the lower depths of the Maw and explores parts that have not been seen in the main game as well as avoiding monsters. They stalk and try to kill the Runaway Kid, but he's able to use his flashlight to vaporize them. . This should allow you to drop back into the water and swim through the hatch on the right and then climb the ladder nearby. However, unlike Six, he is more than willing to work with others in order to escape. The Nome will pull it down for you so you can ascend, jump across the mining cart and turn the wheeled lever. The story of Little Nightmares opens with a small, nine-year-old girl named Six who wears a bright yellow rain coat on a ship structure in the far reaches of the ocean called "The Maw.". You should have two Nomes with you on the floor now. There are a total of five to collect within the chapter. Once you do so, they will push the box over the edge which will allow you to reach the table. After dealing with them, pick up the key from the side table on the left. You can now continue into the next room, toss the Nome over the crates, and then throw him up to lever on the right side of the room. When two of the statues are put in place, the lights black out and the Kid retreats to the room where the Lady has been previously in. He gets stuck and you will pull him out and give him a hug. With the painting lowered enough to make a run for it, dash into the next room to find a piano and then run across the keys multiple times to reveal another hidden alcove with a Bottle [04/05]. After running down the halls, he goes into the children's playroom then into the lavatory, finding the girl pushing a makeshift rope down the prison window. Basically, a fat guy chases you in this scene. Swing to another platform with another lever, which will raise the water, and make sure to hold on as Granny destroys the platform beneath you. On his journey, The Kid will explore The Depths, The Hideway and another hidden part of The Maw offering a different perspective on Six's adventures as well as new challenges to overcome. Go into the next room and throw the Nomes into the elevator. After escaping the water, drop into the cistern and head right to spot a bunch of leeches blocking your path through a pipe. Upon reaching the room, drop the book and quickly aim your flashlight at the creepy shadow creature until it vanishes and then look around to repeat this process on two more that appear. Some more Nomes welcome him by inviting him into a secret passageway. Register here for a chance to win the diorama or an artbook: bnent.eu/LN2Contest 171 976 6,528 Little Nightmares II Little Nightmares DLC2 Walkthrough - The . Highly recommended you play the game once or twice to get acclimated to everything, because following a guide for this run will probably add too much time to the game clock unless you're really good and pausing and figuring out on the fly. Introduction: With the second Nome now aiding the Runaway Kid, toss him up to the table to help the other Nome push down the luggage. 12 2 2. You will discover it is too heavy but eventually several Nomes emerge from the darkness and help you move it. A brand new enemy is introduced here, shadow puppets, that will try to consume you with darkness. Further to the right you will notice a box rolling back and forth with the sway of the ship. Reconnect with your inner child to unleash your. Gender(s) Make your way with the lantern all the way back to the room with the switch and the malfunctioned machine. First Episode A young child runs through the forest or swamp of Little Nightmares 2 when they stumble upon Mono and the two escape together. Once at the top jump off of the car or you will be thrown into the fiery furnace. Once beneath the floor the blind creature will enter the room. However, it is now . Wait for the Janitor to head toward the workbench before crawling along the right side of the room, staying on the cloth to soften your steps, and then climb onto the workbench when the Janitor moves away. He explores for a bit, before climbing and going into a barricade of wood. After jumping through another partially boarded-up opening, hold / to run and press / to jump over the leech that quickly swims toward you and then crouch or slide under the pipe that blocks your path by pressing /. For the achievement, you need an enemy to see you but not capture you ten different times. You can get two or three per sequence and can then reload the checkpoint to do it again until the achievement unlocks. After the scene, slip through a crack on the right side of the room and follow the linear path through the dining area until you learn the sad fate of the protagonist. Climb up the blue cabinets and onto the table on the left, climb on the drawers on the wall in the background and drop to the box you moved. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. This will lead you to a storage room with a single working battery on the high shelf. He follows her as he climbs down the rope. There is a Nome here that you'll need to hug to continue, so hold down the sprint and grab buttons to catch the quick little bugger and then walk up the metal ramp and toss him up to the right side of the room. Coal will fall from the opening in the ceiling. Grab the Nome and drop back to the ground, following the cloth back toward the hole in the floorboards, and then toss the Nome over the box to the left. https://twitter.com/LittleNights/status/932928218230874112, https://twitter.com/LittleNights/status/886929810873884672. When the Runaway Kid shines his flashlight on them, the Nomes cast shadows of children, revealing that they were once innocent children who resided within the Maw just like him. Similar to Six, the Runaway Kid uses an illumination tool: a flashlight. So many keys, yet none to unlock your cage! Happy second anniversary from #LittleNightmares II. Get Little Nightmares Secrets of The Maw and enjoy these additional stories as they become available to download. You begin your journey with a fall. The noise will distract the blind creature which will allow you to spin the wheeled lever in the left room, opening the doors that lead you down to a basement-like area. This is shown when he recruited several Nomes to fuel a furnace in order to get out of the Hideaway. After leaving the depths, The Runaway Kid finds himself in a pile of coal at the bottom of the Maw. This walkthrough covers the first release from Secrets of the Maw, The Depths DLC area. If you try pulling the lever right now you will not be able to open the door fully as you are not heavy enough. Little Nightmares DLC Ch 2 With The Runaway Kid Complete Edition Gameplay Live on Nintendo Switch Relyea 173K subscribers Join Subscribe 174 Share Save 9.8K views Streamed 2 years ago I get. With the lights now out in the foyer, return to the library on the second floor and grab the book in the left corner and then backtrack to the room where you saw the Lady in front of the mirror. But their journey will not be straightforward as Mono and Six . When questioning the scene where Six eats the Nome, the official Little Nightmares Twitter replied "But when you know what the sausages are made of in The Maw, you can understand the choice". into more than he bargained for. Walk right and onto the storage shelf that divides the left and right closet and then run and jump to the hanging lamp, swinging to the other side. You will also need to find 10 geisha dolls and smash them, as well as light up any candles and lanterns you come across. As with other hidden achievements in the game, see a walkthrough or guide for more info. Put it down somewhere because you need to open up the furnace. The Runaway Kid realizes he needs to quickly escape the area before the Lady captures him. You'll then pick up a key and open the door on the top floor, to the left. The Runaway Kid, usually referred to as the Kid, is the main protagonist of the Little Nightmares DLC, Secrets of the Maw where he ventures through the lower depths of the Maw and explores parts that have not been seen in the main game as well as avoiding monsters. Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! The flashlight, like Six's lighter, will enable you to traverse through dark areas by pressing / to turn it on/off. Place the Nomes on the trapdoor where a couple of pieces of coal are sitting. The Runaway Kid making friends with some Nomes. Submitter: Jasperkins: Size: 9.00 MB: Format: ZIP (application/zip) Hits: 704: Comments: 0: The third Nome will get stuck in the door crack, so walk over and pull him out and then hug him. Once you are done, jump across and swing on the hanging light to reach the rafters. Similar to Six, he has a strong desire to escape the Maw. Please read our rules and guidelines before contributing here. The thing is with rigs is they're time cosuming to build and set up. He soon enters the furnace room. With the Trophy/Achievement: I'm Losing You out of the way, backtrack to the previous room and continue toward the camera and then hang a left to enter a room with some broken mirrors. Open the white skinny door furthest to the left. They will all start working, throwing coal into the furnace. This should trigger a creaking noise, which indicates the door opposite this room is now open, and you can now enter it to trigger a scene with the Lady. If done right, you will see the little autosave icon in the bottom right of the screen. A new character appears in the game - the Runaway Kid, one of the prisoners who is trying to escape from the Maw. Three Nomes emerge from the darkness and swiftly scamper away. You will see a conveyor belt and a bunch of coal on the floor below you where a Nome wanders. Get climbing until you spot a platform behind you and back jump to it and then squeeze along the back wall to a hidden platform with a Bottle [04/05]. He will eventually fall off the shelf and the bottle he is in will shatter due to the fall. Only by finding and rescuing these curious creatures can The Kid make his way out of The Maw; but where are all these Nomes coming from? After the Janitor enters the room above and heads left into the adjacent workroom, move left through a vent and then climb up through a hole in the floorboards to join him. If you require a guide, simply go to Google and type in what you are looking for. Also, The Depths introduces a new foe named The Granny. You can now drop into the next room and crawl through an opening to reach the study of the Lady's residence. This will cause the Nome to follow you and also allow you to pick him up and throw him up the handle, opening the door. There are only three achievements to unlock with this DLC; one is story related and two are missable (one of the two you have to find five collectables). Grab the Nome from the wall, give him a hug, and do the same for the other Nome stuck in the box. If you are missing any collectibles, you can use Level Select to go through and get them. The third Nome is on the high table in the back right corner, which you can't climb up to directly. With all the Nomes working tossing coal into the furnace, you should have enough power to activate the lift in the back of the chamber. Hop aboard one of the platforms to ride up and out of the furnace room and then jump off before being tossed into a larger furnace. The Kid retrieves a key from the room and accesses a secret room, and soon finds the last statue and opens the door. The final stretch will be largely uneventful. Start by pushing the rope-wrapped platform into the water and then push the round button of the right machine to lower the water level, out of range of the live wire. Jump down into the next room and pull the switch. Thanks to Maka91Productions for the video. The infection has taken everything from you, your home, your family, and your happiness. Some distorted paintings found in Little Nightmares II, one depicting the Runaway Kid as a Nome eaten by Six. Before approaching the door, look for any Nomes in the darkness. Follow the three Nomes that run away, through a vent and into a new area, and then head right until you spot an overturned file cabinet with a clanking drawer. It'll open the door into the next area for you. You can now climb up to the table and release the caged Nome, adding him to your army by giving him a hug. Continue through the door on the left and climb on the small metal box next to the door to jump to the sink and then grab the Bottle [01/05] by pressing /. This is a game that a guy could really sink a few days of serious playing into, while getting immersed in the story and gameplay. The Runaway Kid is not out of trouble yet as he enters the Lady's private residence. He is also not afraid of harming others as an act of self-defense, shown by him electrocuting the Granny with a TV, and later, he battles with the Shadow Kids, burning them with his flashlight. There is one hiding in the background, near the closed door, amongst the boxes by the lantern. the combat system is dynamic and has a rhythm game component to it, the plot is very engaging and unique, the characters are well developed, the villains and multifaceted and play on themes of authoritarianism and facism, the inventory system is less cumbersome, and the upgrades are simpler. He eventually falls out into the Residence. TV adaptation of the video game Little Nightmares (2017), that follows the adventures of a 9-year-old girl named Six who is trapped on the bottom of a terrifying ship. There are now 5 books scattered around the room, with 3 empty locations on the bookshelves to place them. With the apparatus now closing the three eyes on the ceiling, head to the door on the right and shine the flashlight on another eye to open the door and then follow the hallway to a gallery. Proceed to the bottom floor and go through the open doorway on the left. Trapped in this grim world with nothing but her wits and a lighter, Six must find light in the darkness and strength. Ignore the doorway on the right and climb the ladder that was lowered and then climb a second ladder and head left to find a staircase. Sneak around it and enter the next room. Little lost things sometimes find their way home. You must start and finish the game within 1 hour time limit, all WITHOUT DYING. The Runaway Kid has a dream that he is swimming in water but then gets dragged down deep below the water by a big arm. This is a puzzle platformer where your character moves side to side and up on a rolling screen, somewhat similar to the Rayman Origins games, probably closer to Max: Curse of the Brotherhood only much much darker and with a few cool tweaks and twists to the style and gameplay. Walk to the very end of the room where the closed door is at and you will see a fallen cabinet. However, if you make your way into the background darkness, just beyond the ladder, there will be some boxes you can climb on to reach the hole in the wall just made visible by the glowing light. Follow him through the crack of the door. Games: Little Nightmares fanfiction archive with over 157 stories. It is revealed that the Runaway Kid's journey takes place at the same time as Six's. Climb the ladder, go through the hole near the ceiling and jump down into the next room. You may have gotten a handful of escapes to count for this already, but you'll definitely need a couple and probably a fair bit of them if you're like me. He ends up on top of an elevator. Little Nightmares Has A Group Chat. In the next room a crew of Nomes are standing in front of a closed furnace seemingly relaxed. This covers all levels and bosses of the game. The recipe is complete, the feast will be divine. The Hideaway, the second chapter of the three-part Secrets of the Maw expansion, is now available for Little Nightmares. There's no way through the boarded-up opening ahead, so head to the back right corner and crawl through the small vent to reach the other side of the area. Little Nightmares - The Runaway Kid Sev Ref Sheet. - Does difficulty affect achievements: N/A Secrets of the Maw is a downloadable content to the game Little Nightmares. Unlike the other inhabitants of the Maw, the Granny does not appear to help the ship function in any way. His feet and hands are bare, like most children. Armed only with his flashlight The Kid will have to repel the nightmarish illusions and dodge the traps set in the twisted . While your goal here is to use the lever in the center of the room to raise the water, allowing you to access some of the tunnels you just climbed past, the power is currently shut off. There are 3 collectible achievements and Cladmaster Gaming has provided some good information and walkthroughs within his YouTube guide below. Whether it's deserved or not entirely depends. The Lady is nowhere to be found, instead, the Shadow Kids appear to greet him. A couple of Nomes are hiding in the fallen blue cabinet. There is a wooden stool you can climb atop to help you reach the switch to the furnace. It appears to be a small house, in which the Lady lives. You will definitely want to play through once or maybe even more to familiarize yourself with the puzzles, controls and layout since there is an achievement that requires a flawless speedrun (more on that later). Biographical information Lower the water once more and move the luggage to the center of the area, creating a platform, and then raise the water again. Grownups are the ones to fear. When reaching the next area you should notice a white tub in the middle of the room. He manages to get help from some Nomes who get the furnace running. As it is, Little Nightmares is enjoyable, fairly quick and a pretty easy 800 but the remaining 200 for the flawless speedrun might have you pulling out your hair. Rather, she seems to live . He is the main protagonist of the game's DLC campaign Secrets of the Maw . Once you reach the foyer of the Lady's residence it's safe to walk around normally, so head up the stairs to the second floor and then move the ladder on the left to the right, allowing you to reach the third floor. Jump down into the next room and proceed into the next area. Thanks to Maka91Productions for the video. If you followed all the steps in this walkthrough, then you should have been able to fully complete The Hideaway, chapter two of the Secrets of the Maw expansion for Little Nightmares. Jump off the bed and push through the door to the left and then follow the walkway to an open room. Here, you'll want to guide the Kid to the right (going . The Runaway Kid makes his way through the Lady's quarters, until he unintentionally sees the Lady's true face inside a mirror. Keep running right, jumping over the pipe and avoiding the leeches dropping from the ceiling, until you reach a dead-end and then grab onto the right wall after a leech falls off it. 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